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 Ulrin Lightbringer, the silly ex-librarian.

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Ulrin Lightbringer
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PostSubject: Ulrin Lightbringer, the silly ex-librarian.   Thu Apr 08, 2010 2:57 pm

Alt Name: Ulrin Lightbringer

A brief description of your character:

A man of many words and an equal amount of action. Ulrin behaves as your average scholar, be it somewhat more chaotic in nature. Strict, yet gentle, and ever willing to bend the rules to achieve his goals

Why/How is your character in Skuldhellir:

Ulrin arrived by boat with his family after having left Northkeep, a loss of home that struck a deep blow in this sentimental rut. It is of course nothing less than the man's unquenchable thirst for knowledge and adventure that has brought him here to Skuldhellir, far enough from society to safely use his magic, yet close enough to many mysteries and intrigues. Not to mention a fresh town will always have people to teach, monsters to slay and ladies to be awed by his mere awesomesauceness.

Strengths

Physical

Increased strength over the average human due to werewolfism.

Supernatural

Preps go at 1.5 speed when using wild chaos magic rather than normal arcane energy.

Magic: 10

Chaos: 5
Miscellaneous: 1

Knowledge

Quite book-learned
Literate

Others

Mentally very strong
High perception
Experienced adventurer
Excellent eyesight
Increased sense of smell due to werewolfism.
Kickass werewolf form.
Increased metabolism; slightly increased healing speed, etc.

Weaknesses

- Sensitivity to bright lights
- Lavender allergy: Sends the librarian into a sneezing fit when inhaled. If digested in proper amounts he'll get something resembling the flu for a few days.

Supernatural

- Powerful spells have a big backfire chance (whether they work or not) + cause exhaustion (6 or more preps)
- Whilst his strength and endurance are increasing, the librarian's agility is likewise decreasing.
- Silver is starting to hurt while not transformed. It'll scorch him first-to-second degree (depends on contact length) and Ulrin is starting to learn to stay away from it. (he's actually getting afraid of it).
- To feed his changing body, Ulrin needs to eat, a lot. Faster metabolism makes him tire faster when not well fed and also makes Ulrin more susceptible to poisons.
- The tissue at the right shoulder, where he got bitten, never fully recovered. Ulrin can't lift his right arm as high as his left and it also has to rest more often.
- Chronic insomnia in the week of the full moon.
- The werewolf is slowly creeping it's way into his untransformed mind, sending Ulrin into regular rage fits and causing loss of concentration.
- This one counts in both his forms: Due to the constant fear of hurting people in a werewolf-induced rage, Ulrin has undergone a magical oath which implies that he can never directly mortally harm another living sentient being, be it in offense or defense. He may however still smack idiots, knock people out cold (unless they would be in immediate threat afterwards, in that case he would have to carry them to safety) and kill people in defense of OTHERS. This oath is void in the case of someone consenting to their own death.
In turn this also nullifies the spreading of his werewolf curse. Upon biting someone (in case of a non-lethal bite, else the biting itself would be affected by the oath), they will not be affected. Unless, again, with consent.

The oath can be broken, but merely attempting this requires immense willpower and energy. Upon trying to kill someone Ulrin will be halted, shackled by forces that cannot be perceived by others. If he manages to overcome this, with the aforementioned toll, all the pain caused to the victim will be felt TRIPLE by Ulrin and there's about 80% chance that it will completely shatter his sanity and mind, reducing him to a mostly insentient, savage shell of his former self, completely robbed of any magical prowess.


Warning, big wall of text weakness:

Fail counter: Ulrin is only allowed one fail without backlashes. After this he'll have to stay away from his magic for 24 hours, including 8 solid hours of sleep for the counter to reset back to 0. If he doesn't, every subsequent fail will cause him to deteriorate into a certain effect, shown by;

Liability counter: Every fail when the fail counter has reached 1 is counted to this one and causes either a physical or a mental liability (chosen with a 1d2). Once a certain liability path is taken, all subsequent fails will contribute to said path until the liability AND fail counter are reset to 0 or until Ulrin dies. The liability counter can be reversed -one- once every week. UNLESS, the residue chaos causing the effect is moved onto another person. However, this has to be done at the moment of failure and requires decent preparation (right now, Ulrin can't do this replacing yet. Once he learns it, I'll update the app ;o) . If the liability counter ever reaches 10, no matter the path, it'll prove fatal to Ulrin. (he can, of course, die earlier than this). If he dies because of this effect, he can never be resurrected, not even by traveling through time to stop him. Chaos recognizes its victims and is unaffected by time.

*Physical liabilities (chosen with a 1d4, severity increases with liability counter):
1: External trauma but increased pain tolerance and regeneration of non-chaos wounds. Chaos wounds do -not- regenerate.
2: Mutations (internal trauma)
3: Chronic jolts of pain but increased endurance and decreased sense of feeling to non-chaos effects. (pain & pleasure alike and also any other form of touch/taste)
4: Slowly fading from this plane of existence, turning into some wraith-like. Increased will and magic power, decreased physical attributes. Only extrasensory perception.

*Mental liabilities (chosen with a 1d3, severity increased with liability counter):
1: Insanity but increased spell power. (+0.1 prep power per level)
2: Apathy, to the point where Ulrin won't care about even himself and becomes an empty shell.
3: Uncontrolled and dramatically increased emotions.

________________________________________________

Ulrin as a werewolf:

Strengths

Physical:

Strength- 35x increase from original level
Smell- 15x increase from original level
Hearing- 15x increase from original level
Speed- Doubled. (running speed, on all fours. He’s reduced to small sprints or plain walking when standing up)
Endurance and vitality- About doubled energy levels and pain endurance. Small wounds heal very rapidly while bigger wounds heal at a 1.5x rate.

Supernatural:

N/A

Others:

N/A
Weaknesses

Sight- Becomes rather simplistic. While he still has excellent depth-sight, non-moving creatures will attract his attention a lot less. (unless he actually smells/hears them)

Intelligence- Mostly decreased to instinctive, primal thoughts. Though the wolf is still smarter than any average animal and is still sentient in a way, he fails to comprehend any language but pieces of body language and tone of voice. There’s also a noticeable increase in impulsivity and a decrease in logic due to predator rage. To Ulrin, thoughts will feel like a blur passing by at enormous speed, making him incapable of remembering much of the wolf’s actions.

Primal mind- His basic mind will leave him vulnerable to manipulation. He can be trained like any other wolf, with the needed patience and scars. Though this might be a slow process due to the inherited werewolf rage, things like feeding him while he’s all chained up to keep people safe will eventually earn you some ‘respect’ to the point where he won’t eat your face unless he’s hungry and there’s no other face around. He’ll also be soothed by calm music and being left alone/fed stuff.


Supernatural:

Silver- this can do a number of things to Ulrin, from draining his strength or irritating the flesh if held nearby, scalding, burning and bruising him if held to him, or working to shut him down very quickly from the inside out. Very unpleasant, even in trace amounts, especially nearer to the full moon.

Warding- anything from holy symbols to totems of nature can be used as a somewhat effective 'ward' against Ulrin so long as the holder believes in its power. A man holding a stick can force himself to believe that it will protect him from the werewolf, and Ulrin might possibly feel a very strong sensation to back away. Ward-bearers have the possibility to control the werewolf to some extent.

Fire- As with any animal, fire will be able to ward him off. While it won’t damage him more than it does with any other living being, he’s deadly afraid of it and will do anything to get away. Note that this might induce a bigger rage.

Rage- While at one side being the source of all his power (yes, if you ever manage to soothe him, he’ll be a lot less dangerous) it also clouds much of his mind and makes the wolf irrational. In his rage he might bump into stuff, take unneeded risks and end up having entire guards squads running after him.

Magic- Currently incapable of using magic during wolf form, it doesn’t stop here. The primal rage inside of him will make Ulrin’s already dangerous magic completely unreliable and prone to making stuff randomly explode when in human form. The moment Ulrin starts collecting magical energy(be he wolf or human); he’ll be a walking time bomb as you never know when the wolf makes him lose focus.


Last edited by Ulrin Lightbringer on Fri Apr 16, 2010 8:46 am; edited 9 times in total
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PostSubject: Re: Ulrin Lightbringer, the silly ex-librarian.   Thu Apr 08, 2010 3:21 pm

Since you copypasta'd, I will, too, and just put my final numbers together. :B

ULRIN:

STRENGTHS

1. High dexterity is a 1.
2. High strength is a 2.
3. Enchanting skills are a 3.
4. Magic is 10 preps + 2 schools of magic (chaos and miscellaneous/basic) = 12.
5. Book-learnedness and literacy together are about a 3.
6. 'Others' collectively add up to 5.

WEAKNESSES

1. Sensitivity to bright lights is a 0.
2. Allergy is a 1.
3. Spell backfire is a 0 (this weakness is already automatically part of the magic system.)
4. Lowering agility is a 1.
5. Weakness to silver is a 3.
6. Lots of foodneeds is a 1.
7. Arm injury is a 1.
8. Insomnia is a 1.
9. Ragefits are a 3. (I imagine this will affect his spells from Time to Time.)
10. Fail counter is a 4.
11. Liability counter is a 5.
12. Prep limit is a 1.

Strength Total: 26
Weakness Total: 21


THE WOLF:

STRENGTHS

1. Incredible tracking (smell and hearing) warrants a 5.
2. Speed is a 4.
3. Endurance is a 3.

WEAKNESSES

1. Sight is a 0. (Not a huge deal when he can already track most things without his eyes.)
2. Decrease in intelligence is a 1.
3. Primal mind is a 1.
4. Weakness to silver is a 5. (Both a huge disadvantage to Ulrin and easily taken advantage of by other people--it's also commonly known as a werewolf weakness.)
5. Warding is a 3.
6. Fire is a 1.
7. Rage is a 1.
8. Magic is a 2.

Strength Total: 12
Weakness Total: 14



Final Strength Total: 38
Final Weakness Total: 35

--
Balanced and approved!

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PostSubject: Re: Ulrin Lightbringer, the silly ex-librarian.   Fri Apr 09, 2010 10:16 am

HOOMAN
Strengths:
-High dexterity: 1
-Increased strength: 2
-Enchanting: 3
-Fast chaos preps: 2
-Magic: 10 + 2
-Book-learned/literate: 1
-Mentally very strong: 2
-High perception: 2
-Experienced adventurer: 1
-Excellent eyesight: 1
-Increased sense of smell: 1
-Kickass werewolf form: I'll get to this later. :B
-Increased metabolism: 0

Weaknesses
-Sensitivity to bright lights: 1
-Lavender allergy: 0-1
-Powerful spell nerf: 1 (it's in the system but this has added nerfs)
-Decreasing agility: 2
-Silver is starting to hurt while not transformed: 3 (silver IS a common currency)
-Fast metabolism: 2
-Bad shoulder: 2
-Chronic insomnia in the week of the full moon: 1
-Werewolfmind: 2
-All the liability and prep stuff: an overall 8.

WOLF:
Strengths:
-Smell: 1
-Hearing: 1
-Speed: 3
-Endurance and vitality: 3

Weaknesses:
-Sight: 1
-Intelligence: 2
-Primal mind: 2
-Silver: 3
-Warding: 2
-Fire: 2
-Rage: 1
-Magic: 2

Strengths: 28 + 8
Weaknesses: 22-23 + 15

Hrm, his wolf form is definitely fine, but I don't feel right adjusting the human numbers anymore. Wanna give him another point's worth of weakness to make me feel better?

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Ulrin Lightbringer
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PostSubject: Re: Ulrin Lightbringer, the silly ex-librarian.   Fri Apr 09, 2010 12:23 pm

Oh boy. Giant fail on my part:

Forgot a werewolf weakness: Strength- 35x increase from original level. Only just noticed.

Removed strength:

- High dexterity

Added weakness:

- This one counts in both his forms: Due to the constant fear of hurting people in a werewolf-induced rage, Ulrin has undergone a magical oath which implies that he can never directly mortally harm another living sentient being, be it in offense or defense. He may however still smack idiots, knock people out cold (unless they would be in immediate threat afterwards, in that case he would have to carry them to safety) and kill people in defense of OTHERS. This oath is void in the case of someone consenting to their own death.
In turn this also nullifies the spreading of his werewolf curse. Upon biting someone (in case of a non-lethal bite, else the biting itself would be affected by the oath), they will not be affected. Unless, again, with consent.

The oath can be broken, but merely attempting this requires immense willpower and energy. Upon trying to kill someone Ulrin will be halted, shackled by forces that cannot be perceived by others. If he manages to overcome this, with the aforementioned toll, all the pain caused to the victim will be felt TRIPLE by Ulrin and there's about 80% chance that it will completely shatter his sanity and mind, reducing him to a mostly insentient, savage shell of his former self, completely robbed of any magical prowess.


Last edited by Ulrin Lightbringer on Sat Apr 10, 2010 1:56 pm; edited 2 times in total
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PostSubject: Re: Ulrin Lightbringer, the silly ex-librarian.   Fri Apr 09, 2010 3:44 pm

Strength x35 is a huge strength that I'd give a 4 or a 5.

This effectively unbalances Ulrin again. ); His totals would be 43 and 35, which are 8 points apart, three over the usual limit.

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PostSubject: Re: Ulrin Lightbringer, the silly ex-librarian.   Fri Apr 09, 2010 4:08 pm

Working on it, Eddard XD Anyone feel free to toss in suggestions.
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PostSubject: Re: Ulrin Lightbringer, the silly ex-librarian.   Fri Apr 09, 2010 6:31 pm

I'm counting the wolf and hyooman separately, too. :o I have no good ideas though, sadly.

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PostSubject: Re: Ulrin Lightbringer, the silly ex-librarian.   Sat Apr 10, 2010 1:54 pm

With the removal of "high dexterity" and the addition of the new weakness I think he's fine. I approve!

HOOMAN
Strengths:
-Increased strength: 2
-Enchanting: 3
-Fast chaos preps: 2
-Magic: 10 + 2
-Book-learned/literate: 1
-Mentally very strong: 2
-High perception: 2
-Experienced adventurer: 1
-Excellent eyesight: 1
-Increased sense of smell: 1
-Kickass werewolf form: I'll get to this later. :B
-Increased metabolism: 0

Weaknesses
-Sensitivity to bright lights: 1
-Lavender allergy: 0-1
-Powerful spell nerf: 1 (it's in the system but this has added nerfs)
-Decreasing agility: 2
-Silver is starting to hurt while not transformed: 3 (silver IS a common currency)
-Fast metabolism: 2
-Bad shoulder: 2
-Chronic insomnia in the week of the full moon: 1
-Werewolfmind: 2
-All the liability and prep stuff: an overall 8.
-Oath: 2

WOLF:
Strengths:
-Smell: 1
-Hearing: 1
-Strength x35: 5
-Speed: 3
-Endurance and vitality: 3

Weaknesses:
-Sight: 1
-Intelligence: 2
-Primal mind: 2
-Silver: 3
-Warding: 2
-Fire: 2
-Rage: 1
-Magic: 2

Strengths: 27 + 13 = 40
Weaknesses: 24-25 + 15 = 39-40

Hyooman: 27 vs. 24-25 (balanced)
Wolf = 40 vs. 39-40 (balanced)

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Ulrin Lightbringer
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PostSubject: Re: Ulrin Lightbringer, the silly ex-librarian.   Tue Apr 13, 2010 4:25 am

So, any other thoughts on this here Ulrinz?
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PostSubject: Re: Ulrin Lightbringer, the silly ex-librarian.   Tue Apr 13, 2010 12:45 pm

My numbers still feel kind of funny, but eh... here, have a look, y'all.

HUMAN

Strengths:
1. Increased strength; 3

2. Enchanting; 3

3. Magic; 12

4. Book learned; 3
5. Literate; 3
6. Mentally strong; 4
7. High perception; 3
8. Experienced adventurer; 3
9. Increased sense of smell; 3
10. Werewolf form (I'll deal with this below)
11. Increased metabolism; 3

Weaknesses:
1. Sensitivity to bright lights; 3
2. Lavender allergy; 3

3. Backfire; 5
4. Agility decrease; 3
5. Silver-induced pains; 4
6. Metabolism issues; 3
7. Shoulder issues; 3
8. Chronic insomia; 3
9. Werewolf brainhax; 4
10. Magical Oath; 4
12. Fail counters; 5


WEREWOLF

Strengths:
1. 35x Strength increase; 5
2. 15x Smell increase; 3
3. 15x Hearing increase; 3
4. Double speed; 4
5. Endurance and vitality; 4

Weaknesses:
1. Sight; 2

2. Intelligence; 3
3. Primal mind; 3

4. Silver; 3-4
5. Warding; 3
6. Fire; 3
7. Rage; 3
8. Magic; 4

Totals:
Strengths = 37 + 19
Weaknesses = 40 + 24-25

56 vs 64-65

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PostSubject: Re: Ulrin Lightbringer, the silly ex-librarian.   Tue Apr 13, 2010 1:29 pm

So, I think this is good! If anyone has any more comments before I move it to the finished section, speak now or forever hold your peace.

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PostSubject: Re: Ulrin Lightbringer, the silly ex-librarian.   Tue Apr 13, 2010 1:43 pm

Lolrens, your numbers are alright! The mistake both of us made was looking at the final total rather than the individual ones. XD And even so, Ulrin's final total is good, if very high.

I additionally agree that this character's good to go! Woopwoop!

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PostSubject: Re: Ulrin Lightbringer, the silly ex-librarian.   Fri Apr 16, 2010 8:47 am

Righto, baleeted his prep limit as weakness but also his enchanting as a strength. even more balancedness ;D
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PostSubject: Re: Ulrin Lightbringer, the silly ex-librarian.   Fri Apr 16, 2010 9:08 am

Check a post I made about magic and preps and stuff--if you like that idea, would you wanna give him the dynamic magic strength?

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PostSubject: Re: Ulrin Lightbringer, the silly ex-librarian.   Fri Apr 16, 2010 10:05 am

This post was pretty useless with Eddard's idea of being able to switch between spells of the same school. ;p


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PostSubject: Re: Ulrin Lightbringer, the silly ex-librarian.   Sat Apr 24, 2010 3:45 pm

I think this is approved! Moving topic.

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PostSubject: Re: Ulrin Lightbringer, the silly ex-librarian.   Tue Dec 28, 2010 6:55 am

MEDIATOR NOTE:

Ulrin updated his character here.

His new strength/weakness scores are now 40 and 40.

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