The forums for the Furcadia roleplaying guild.
 
HomeHome  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  

Share | 
 

 Ulrin da baddass magewolf.

View previous topic View next topic Go down 
AuthorMessage
Ulrin Lightbringer
Ropeman
avatar

Posts : 269
Join date : 2010-03-31
Age : 26
Location : Skuldhellir

PostSubject: Ulrin da baddass magewolf.   Fri Apr 02, 2010 4:27 am

(I think I'll make a separate score table for his werewolf form. Not sure yet, let me know what you guys think.)

Strengths

Physical

High dexterity.
Increased strength over the average human due to werewolfism.

Supernatural

Enchanting: 3/5
Preps go at 1.5 speed when using wild chaos magic rather than normal arcane energy.

Magic: 10

Chaos: 5
Miscellaneous: 1

Knowledge

Quite book-learned
Literate

Others

Mentally very strong
High perception
Experienced adventurer
Excellent eyesight
Increased sense of smell due to werewolfism.
Kickass werewolf form.
Increased metabolism; slightly increased healing speed, etc.

Weaknesses

- Sensitivity to bright lights
- Lavender allergy: Sends the librarian into a sneezing fit when inhaled. If digested in proper amounts he'll get something resembling the flu for a few days.

Supernatural

- Powerful spells have a big backfire chance (whether they work or not) + cause exhaustion (6 or more preps)
- Whilst his strength and endurance are increasing, the librarian's agility is likewise decreasing.
- Silver is starting to hurt while not transformed. It'll scorch him first-to-second degree (depends on contact length) and Ulrin is starting to learn to stay away from it. (he's actually getting afraid of it).
- To feed his changing body, Ulrin needs to eat, a lot. Faster metabolism makes him tire faster when not well fed and also makes Ulrin more susceptible to poisons.
- The tissue at the right shoulder, where he got bitten, never fully recovered. Ulrin can't lift his right arm as high as his left and it also has to rest more often.
- Chronic insomnia in the week of the full moon.
- The werewolf is slowly creeping it's way into his untransformed mind, sending Ulrin into regular rage fits and causing loss of concentration.

Warning, big wall of text weakness:

Fail counter: Ulrin is only allowed one fail without backlashes. After this he'll have to stay away from his magic for 24 hours, including 8 solid hours of sleep for the counter to reset back to 0. If he doesn't, every subsequent fail will cause him to deteriorate into a certain effect, shown by;

Liability counter: Every fail when the fail counter has reached 1 is counted to this one and causes either a physical or a mental liability (chosen with a 1d2). Once a certain liability path is taken, all subsequent fails will contribute to said path until the liability AND fail counter are reset to 0 or until Ulrin dies. The liability counter can be reversed -one- once every week. UNLESS, the residue chaos causing the effect is moved onto another person. However, this has to be done at the moment of failure and requires decent preparation (right now, Ulrin can't do this replacing yet. Once he learns it, I'll update the app ;o) . If the liability counter ever reaches 10, no matter the path, it'll prove fatal to Ulrin. (he can, of course, die earlier than this). If he dies because of this effect, he can never be resurrected, not even by traveling through time to stop him. Chaos recognizes its victims and is unaffected by time.

*Physical liabilities (chosen with a 1d4, severity increases with liability counter):
1: External trauma but increased pain tolerance and regeneration of non-chaos wounds. Chaos wounds do -not- regenerate.
2: Mutations (internal trauma)
3: Chronic jolts of pain but increased endurance and decreased sense of feeling to non-chaos effects. (pain & pleasure alike and also any other form of touch/taste)
4: Slowly fading from this plane of existence, turning into some wraith-like. Increased will and magic power, decreased physical attributes. Only extrasensory perception.

*Mental liabilities (chosen with a 1d3, severity increased with liability counter):
1: Insanity but increased spell power. (+0.1 prep power per level)
2: Apathy, to the point where Ulrin won't care about even himself and becomes an empty shell.
3: Uncontrolled and dramatically increased emotions.

Ulrin only gets 20-25 preps worth of Chaos every 2-3 days. Going over this amount automatically increases his liability counter with 1 every 2-3 preps.
Back to top Go down
View user profile
Edward
Wizamaturr
avatar

Posts : 387
Join date : 2010-03-29
Age : 45
Location : tiddly dee, potatoes!

PostSubject: Re: Ulrin da baddass magewolf.   Fri Apr 02, 2010 6:57 am

Alright, I'll do Ulrin, too, since he's so complicted. Hurbidy hurblegurbles.

You can do his werewolf form on a different sheet but I'll be tallying both sheets together. (I'll tell you if the werewolf form is really screwing up his numbers though.)

STRENGTHS

1. High dexterity is a 1.
2. High strength is a 2.
3. Enchanting skills are a 3.
4. Magic is 10 preps + 2 schools of magic (chaos and miscellaneous/basic) = 12.
5. Book-learnedness and literacy together are about a 3.
6. 'Others' collectively add up to 5.

Total: 26

WEAKNESSES

1. Sensitivity to bright lights is a 0.
2. Allergy is a 1.
3. Spell backfire is a 0 (this weakness is already automatically part of the magic system.)
4. Lowering agility is a 1.
5. Weakness to silver is a 3.
6. Lots of foodneeds is a 1.
7. Arm injury is a 1.
8. Insomnia is a 1.
9. Ragefits are a 3. (I imagine this will affect his spells from Time to Time.)
10. Fail counter is a 4.
11. Liability counter is a 5.
12. Prep limit is a 1.

Total: 21

Balanced!

_________________
oli kaiken nähny, kaiken kuullu, kaiken tiänny
Back to top Go down
View user profile
Ulrin Lightbringer
Ropeman
avatar

Posts : 269
Join date : 2010-03-31
Age : 26
Location : Skuldhellir

PostSubject: Re: Ulrin da baddass magewolf.   Fri Apr 02, 2010 8:35 am

Woot! All hail Chaos magic and it's tendency to kill its caster!

And of course his ragefits would affect spell casting. When he's busy finger wiggling and someone just so happens to induce his rage, the spell will either fail or be cast before its completely done, reducing it to much less of a threat (unless he just blows shits up. In that case random shit will blow up XD).

I don't think the werewolf sheet would unbalance things greatly when tallied together. The wolf itself has plenty of weak spots. Usually hard to find, but that makes it more exciting to fight Ulwolf ;D
Back to top Go down
View user profile
Ulrin Lightbringer
Ropeman
avatar

Posts : 269
Join date : 2010-03-31
Age : 26
Location : Skuldhellir

PostSubject: Re: Ulrin da baddass magewolf.   Thu Apr 08, 2010 11:41 am

Right, werewolf up:

Strengths

Physical:

Smell- 15x increase from original level
Hearing- 15x increase from original level
Speed- Doubled. (running speed, on all fours. He’s reduced to small sprints or plain walking when standing up)
Endurance and vitality- About doubled energy levels and pain endurance. Small wounds heal very rapidly while bigger wounds heal at a 1.5x rate.

Supernatural:

N/A

Others:

N/A
Weaknesses

Sight- Becomes rather simplistic. While he still has excellent depth-sight, non-moving creatures will attract his attention a lot less. (unless he actually smells/hears them)

Intelligence- Mostly decreased to instinctive, primal thoughts. Though the wolf is still smarter than any average animal and is still sentient in a way, he fails to comprehend any language but pieces of body language and tone of voice. There’s also a noticeable increase in impulsivity and a decrease in logic due to predator rage. To Ulrin, thoughts will feel like a blur passing by at enormous speed, making him incapable of remembering much of the wolf’s actions.

Primal mind- His basic mind will leave him vulnerable to manipulation. He can be trained like any other wolf, with the needed patience and scars. Though this might be a slow process due to the inherited werewolf rage, things like feeding him while he’s all chained up to keep people safe will eventually earn you some ‘respect’ to the point where he won’t eat your face unless he’s hungry and there’s no other face around. He’ll also be soothed by calm music and being left alone/fed stuff.


Supernatural:

Silver- this can do a number of things to Ulrin, from draining his strength or irritating the flesh if held nearby, scalding, burning and bruising him if held to him, or working to shut him down very quickly from the inside out. Very unpleasant, even in trace amounts, especially nearer to the full moon.

Warding- anything from holy symbols to totems of nature can be used as a somewhat effective 'ward' against Ulrin so long as the holder believes in its power. A man holding a stick can force himself to believe that it will protect him from the werewolf, and Ulrin might possibly feel a very strong sensation to back away. Ward-bearers have the possibility to control the werewolf to some extent.

Fire- As with any animal, fire will be able to ward him off. While it won’t damage him more than it does with any other living being, he’s deadly afraid of it and will do anything to get away. Note that this might induce a bigger rage.

Rage- While at one side being the source of all his power (yes, if you ever manage to soothe him, he’ll be a lot less dangerous) it also clouds much of his mind and makes the wolf irrational. In his rage he might bump into stuff, take unneeded risks and end up having entire guards squads running after him.

Magic- Currently incapable of using magic during wolf form, it doesn’t stop here. The primal rage inside of him will make Ulrin’s already dangerous magic completely unreliable and prone to making stuff randomly explode when in human form. The moment Ulrin starts collecting magical energy(be he wolf or human); he’ll be a walking time bomb as you never know when the wolf makes him lose focus.
_________________
Back to top Go down
View user profile
Edward
Wizamaturr
avatar

Posts : 387
Join date : 2010-03-29
Age : 45
Location : tiddly dee, potatoes!

PostSubject: Re: Ulrin da baddass magewolf.   Thu Apr 08, 2010 1:34 pm

Let's see.

STRENGTHS

1. Incredible tracking (smell and hearing) warrants a 5.
2. Speed is a 4.
3. Endurance is a 3.

Total: 12

WEAKNESSES

1. Sight is a 0. (Not a huge deal when he can already track most things without his eyes.)
2. Decrease in intelligence is a 1.
3. Primal mind is a 1.
4. Weakness to silver is a 5. (Both a huge disadvantage to Ulrin and easily taken advantage of by other people--it's also commonly known as a werewolf weakness.)
5. Warding is a 3.
6. Fire is a 1.
7. Rage is a 1.
8. Magic is a 2.

Total: 14

Balanced.

_________________
oli kaiken nähny, kaiken kuullu, kaiken tiänny
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Ulrin da baddass magewolf.   

Back to top Go down
 
Ulrin da baddass magewolf.
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Skuldhellir :: The Olde Inn :: The Workshop :: Character Construction-
Jump to: