Old sheetI haven't changed anything to the werewolf so it's just Ulrin here:Added strengths:Volatile nature of chaos energies:
- Static mages standing close (friend or foe, doesn't matter) will find their grasp on magic even harder than usual. This effect increases if Ulrin is casting magic.
- Ulrin is slowly getting more and more detatched from magic that promotes Order, including Time. This has slowed down his aging process slightly.
Removed strengths:Added weaknesses:Ulrin's addiction to the whirling power of chaos magic has only increased together with his skill:
- Strangely attracted by sources of pure primal energies, going out of his way to get near them despite the risks.
- Inability to decently use 'static' magic. Scrolls, charged runes, etc. to contain premade spells are useless to him.
Volatile nature of chaos energies:
- As an extra result, people will find it harder attempting to heal Ulrin with magic. (unless he has first gone through a null-magic field or has otherwise removed excess energy sticking to him.)
- Static mages can sense these dangerous and unpredictable energies around him and as thus, this might make them think of him as a crazy sorcerer dabbling in powers
way beyond his grasp.
- Enchantments Ulrin uses will wear out faster then normal ones.
Removed weaknesses:The magical oath has been greatly weakened by random lashings of chaotic energies and is now as good as worthless.
Not as much removed as somewhat toned down: Ulrin is getting better at surpressing the werewolf's inner rage. It'll only interfere with spellcasting when Ulrin is angered (or has any strong emotion going), and thus more vulnerable.
This is still somewhat a work in progress, so feel free to suggest other things that might complement these new strengths/weaknesses :)