General:
Alt Name:Einarr Warstomp
A brief description of your character:
A rugged ex-warchief of his tribe, travelling the world in search of a worthy opponent to die a warrior's death.
Why/How is your character in Skuldhellir:
Einarr smash!
Strengths:
---Natural:
-Immense strength.
- High constitution.
- Thick skinned. Takes a lot of power to slash or pierce decently (and thus cause pain. Might take several stabs/slashes on the same spot)
- Very good sense of smell.
- Resistant to both cold and heat. (largely because of the thick skin)
- Primal rage: A genetic passive possessed by him and his tribesmen. The angrier he becomes, the stronger and more bloodthirsty he becomes. This, of course, comes together with a lack of sense to his surroundings. An angry Einarr is as dangerous to his foes as his allies that get too close.
---Learned:
- Charging: Whilst usually not that fast, Einarr can bundle his power into one aimed stampede. Only slight turning is possible whilst doing this and he won't stop unless the target is hit/dodges or if he crashes against something that can actually stop the gigantic momentum (like walls.)
- War Drum: Enairr's war bear is equipped with two big drums which he plays in battle by using his twin hammers. Whilst they do not have any enchantments on them, war drums can do wonders on both enemy and allied moral.
---Supernatural:
- Battle Cry: The name of Einarr's horn. It is imbued by ancient spiritual power by his tribe's shaman and if used, a terrifying war cry is heard, enchanted to be louder than a normal horn. (sort of like a megaphone)
Weaknesses:
- Slow due to mass and muscles. (unless he builds up momentum, of course)
- Low agility and maneuverability
- Blind in one eye
- Hearing has suffered by the many battles and old age.
- The eyesight in his one functional eye is very bad. He is unable to distinguish people from each other beyond about 10 meters. (as in, they're all just humanoid blotches)
- Speaks only Northtongue (with bits of common he picked up, but hardly anything useful.)
- Illiterate (even if he could read, the letters are too small.)
- Mundane
- Unable to utilize enchantments that are not of shamanistic/druidic nature.
- Is freaked out by all magic that is not shamanistic/druidic nature and will try to smash its wielders.
- Needs shitloads of food a day to stay functioning.
- Whilst being a usual hard worker, he will start to become slower and lazier when not well-fed.
- Old warwounds: His left shoulder occasionally starts hurting like Hell when he uses it too much, swings something too hard with his left arm, or someone gets in a nice blow. His right knee is also weaker than the rest. A well calculated blow or too much running around will cause the brute to collapse under his own mass.
- While he appears to be a big, tough brute, he is very attached to his bear. It can easily be used to blackmail him.
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Companion:
Name: Tiddlywinks.
Race: Warbear
Strengths:
---Natural:
- Giant for your average bear. Very strong (it carries a rhino, mind you).
- Quite the constitution.
---Learned:
- Disciplined due to many years of training.
- Einarr has had him forever and the bear will follow his master blindly and do whatever it takes to see him safe.
- Armored on its head, neck and body. Only legs and belly are left bare for manoeuvrability.
Weaknesses:
- Slow and not very manoeuvrable.
- It's belly and legs aren't tougher than any other flesh.
- Old age has dulled the bear's senses.
- Has a an old war wound as well, it's right hind leg is weaker than the rest.
- Needs shitloads of food as well.
- When faced with non-shamanistic/druidic magics will be prone to fleeing, ignoring its master's orders. (unless fleeing is impossible, in which case the bear just rages, still ignoring Einarr's orders, and attacks anyone near enough)