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 Horobos - Phantom of Ruin

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Räven
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PostSubject: Horobos - Phantom of Ruin   Fri Apr 30, 2010 7:18 am

General:
E-mail (OPTIONAL):

Alt Name: Horobos

A brief description of your character:

A somewhat tall man built into a heavily enchanted armor. After saving his kingdom and homeland from being conquered by hostile countries he set out to do as much good as he can with the power given to him.


Why/How is your character in Skuldhellir:

Aiming to go to a larger city suffering from corruption and intense criminality he ended up on the boat taking him to Skuldhellir instead. Seeing the potential to do good in the small society he decided to stay.


Magic (OPTIONAL):
---Max Preps (1-10): n/a

---Schools:

Horobiru

This is magic integrated to his armor which allows him to drain nutrients and energy from food and water in order to sustain himself. Drained matter turns to ash and if left untouched retains the shape it had. It doesn't have any effect on living and conscious beings such as furres or animals and the effect is reduced to a point where he loses energy instead of gaining any if used on non conscious living things like plants aswell as anything dead that isn't edible. If used on anything that drains energy from him he will collapse once matter equal to 3 kilograms (6.6 lbs) has turned to ash. Furres or animals in an unconscious state (sleeping does not count) can be drained however. This magic is channeled and thus the lack of preps.

Horobiru collapse - If he collapses he is much like a person that has starved for a long time, meaning that he needs to eat. If no one feeds him he will enter a state of hibernation and will remain that way until a mage or similar "starts" him up again.

Strengths:
---Natural:
He floats in water!
A naturally kind person.
---Learned:
Thanks to his military career plus the time spent as a mercenary he's become somewhat proficent at hand to hand combat and at using his weapon of choice, the flamberge.
An excellent cook!
Limited tactical skills. He can set up a basic strategy.
Multi cultural. Growing up in a busy and large hub of trade he has great acceptance and understanding of many different cultures.
---Supernatural:
Armor is enchanted to handle physical and magical damage better than ordinary armor.
The armor repairs itself at a rate comparable to a living being healing.
Vision is granted thanks to magic letting him see through his helmet.
Although unaware of it himself, he is completely absorbed by the armor meaning that his physical body is the armor itself.
If the armor becomes too destroyed the magic in it will end up unstable, ultimately leading to implosion which is potentially dangerous if you're too close.
Weaknesses:
His field of vision is limited, he more or less needs to face what he's looking at. The quality of his vision gets worse the further away something is.
Has no sense of smell or touch.
A flare of magic. Even people with very limited ability to sense magic will be able to detect him with ease.
No matter how flexible the armor was made he will never be as agile and bendy as someone not wearing armor.
Statue Phobia - The peak of his fear are life size statues depicting living beings made of any light grey material. The less a statue looks like this the less he's scared of them. If forced to be near a statue he will do all the usual phobia stuff and eventually use Horobiru to turn it to ash and quickly collapse due to the limitations of that magic. Furres or animals that are more or less completely light grey will also cause his phobia to activate.
The only time his fear for statues is ignored is if someone is physically interacting with a statue. He will yell at them and use force to make sure the statue is left untouched and will continue to do so until removed from the scene or he succeeds in making people stop. Once either happens his fear of statues resumes.
Light weight - Weighing a mere 40 kg (88lbs) he is easy to knock around.
Heroic - Will put himself in harms way to protect the weak without fail!
Being stuck in armor means he will end up in awkward situations because hey, who wears armor to every social gathering ever?
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Lauren
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PostSubject: Re: Horobos - Phantom of Ruin   Tue May 11, 2010 6:06 pm

I really like this character~. I've rp'd with him a couple of times, and even though he is living armor, he still has his neat lil' set of cons to go with that. *thumbs up* So yeah, Lolren approves of the Horobos.

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Räven
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PostSubject: Re: Horobos - Phantom of Ruin   Wed May 12, 2010 2:10 am

Always Lauren, picking up my applications! <3
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Edward
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PostSubject: Re: Horobos - Phantom of Ruin   Wed May 12, 2010 12:48 pm

I'm sorry it's taken me so long to get around to this, and the rest of the applications up on the forum!

I have a few questions, before I put a number sheet together. At one point you say that his Horobiru has no effect on sentient or otherwise self-conscious beings, but then you say this:

'Furres or animals in an unconscious state (sleeping does not count) can be drained however.'

Does this mean that he could turn a sleeping person or furre into ash if they were passed out?

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Räven
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PostSubject: Re: Horobos - Phantom of Ruin   Mon May 17, 2010 4:05 am

A person or furre who is sleeping, and nothing but sleeping, can't be drained. A person or furre that has been knocked unconscious or similar and is in a state where they more or less can't wake up because of people poking them and all that can be drained. A dead person or furre is considered "food" and can be drained too.
In other words:
If they can easely wake up, no drain. If they are very difficult or impossible to wake up, they can be drained.
It's worth mentioning that if he were to do this they would turn light grey in color and retain their shape, looking much like a statue, triggering his phobia.
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Edward
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PostSubject: Re: Horobos - Phantom of Ruin   Sat May 22, 2010 12:37 pm

Yes, but it'd also kill the character. :P These possibilities have to be taken into full account!

Well, that aside, let's get a sheet together, then!

STRENGTHS

1. Horobiru: I am giving this a 10, due to the aforementioned possibility of being able to kill people with it after bashing them on the head and simultaneously gain energy from the act, and the fact that it doesn't use preps due to channelling!

2. HE TOTES FLOATS: 1
3. Kind: 0
4. General fightly skills and weapon proficiency: 3
5. Good cook: 1
6. Tactical skills: 2
7. Multi-cultural: 0
8. Tough armor: 3
9. Regenerative armor: 2
10. Vision despite helmet: 2
11. Can use the Pokemon move Self-Destruct: 1

WEAKNESSES

1. Visionfail after all: 2
2. No smell or touch: 2
3. Easily detected by the magically-inclined: 3
4. Mildly inflexible: 2
5. Statue phobia: 3
6. Light weight: 3
7. Heroic: 1
8. Lolawkward situations: 0
9. Horobiru drawbacks: 2

Strengths Total: 25
Weaknesses Total: 18


Wee bit unbalanced! Could use some more exploitable weaknesses, I think. None of these can really be used by other people to get an upper hand over him in a scrap, whereas many of his strengths focus around combat.

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PostSubject: Re: Horobos - Phantom of Ruin   Sun May 23, 2010 5:25 pm

Regarding Horobiru...
It's not energy he gains per se. The best I can compare it to is eating an unconscious furre or human. And the odds of him deciding to horobiru away on an uncoscious enemy are about as high as a warrior is likely to sit down and start eating an unconscious foe. Also consider the fact that it is a million times faster to just stick a sword through them when they're uncoscious than using his eating magic. Just felt I needed to add this because the intention of horobiru is to eat and not combat.
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PostSubject: Re: Horobos - Phantom of Ruin   Sun May 23, 2010 6:15 pm

Hm, right! How long does it actually take, though, then? How much of the furre could he turn to ash or drain the life from in one posts' Time? :V

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PostSubject: Re: Horobos - Phantom of Ruin   Mon May 24, 2010 2:49 am

Well I suppose it'd be the equivalent of eating them, for simplicity. I'm not very sure on how long time it takes to eat another human though but it would most likely take a while. So yeah... like one or two "bites" would turn to ash per post I suppose.
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PostSubject: Re: Horobos - Phantom of Ruin   Mon May 24, 2010 3:52 pm

I still believe that justifies the 10 points, personally. Even a magic-user can't take off/destroy even something as small as a few fingers in one post. I do realize that, like you said, this isn't a combat ability, but because of how destructive it could potentially be, I have to treat it like one for fairness. :C

And anyway, even with those 10 points you're only a 2-point weakness away from acceptance. Like I said, some more combattish weaknesses would be nice, regardless.

In any case, could I get some other opinions up in here? Mediator or member, it doesn't matter! I just want to make sure folk think this is fair.

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PostSubject: Re: Horobos - Phantom of Ruin   Mon May 24, 2010 4:06 pm

I agree with Ed. The Horobiru is rather .. dangerous. Despite kindness being a double-edged sword, and he's possibly never do it? This. This is a no consent continuum. In other words, Ed's accounting for every possibility. You'd be arged too if we underrated someone who was going to POSSIBLY drain your characters hand or arm and turn it to ash in five posts.

...We, being them, actually.

A few combat weaknesses never hurt. Hell, perhaps even extreme persona weaknesses.

I like the character. Really, I do. I just want to point out we're not rating you this way cause we don't like it, or not like you. Fact being, that ability is dangerous. : \


Last edited by Kinzor on Mon May 24, 2010 4:29 pm; edited 1 time in total
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PostSubject: Re: Horobos - Phantom of Ruin   Mon May 24, 2010 4:23 pm

In retrospect... I'm sorry, Zaki, but I have to agree with Ed, now that this has been more thouroughly discussed. Even if it doesn't happen that often, the effects can still be deadly. S'more combat-oriented weaknesses would suffice.

Buuut if you can't think of any, maybe the whole part about "eating" unconscious beings could be taken out? I've already seen that he can get energy through food itself, so maybe he can gain more energy from a deceased person, and there'd be no fear of killin' them?

I dunno, I just have a habit of throwing out ideas, and that was one that came to me.

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PostSubject: Re: Horobos - Phantom of Ruin   Mon May 24, 2010 11:41 pm

Yeah, I have to agree with Ed as well that it's potentially dangerous. The rating system is not to judge how strong/weak abilities are if the character sticks to its 'normal use', it's to rate how big they can POSSIBILY be if used to their full extent in any possible situation.

On the other hand, he does have to knock them out and drain them. In the same time a normal furre could've knocked them out and stabbed them <<. Or in a case of, for example, a vampire. He could knock them out and drink their blood. Which is pretty much the same as Horobiru, but with less ash and more bloodloss.

So, with that taken into consideration, I'm not sure if it deserves the full 10 points.
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PostSubject: Re: Horobos - Phantom of Ruin   Tue May 25, 2010 9:44 am

I agree with Ulrin. It IS a dangerous weakness, but since Zaki compared it to being eaten, it feels more acceptable. He could just as easily knock someone out and start taking bites, and he did say that his character would feel the moral consequences--like Horobos would feel just as bad about draining an unconscious (not even sleeping!) as he would about chowing down on them physically. It's just a strange (and really cool) power that we don't know how to regard. XD

The only difference is that if someone is phyiscally eating you, you're more likely to be snapped out of unconsciousness. Maybe the same can be said for the draining? So that the other player has a chance of saving their butt. And maybe the draining HAS to start at the extremities, like fingers and toes, so Horobos can't immediately "eat" their heart or neck or somewhere that would essentially instantly kill them.

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PostSubject: Re: Horobos - Phantom of Ruin   Tue May 25, 2010 5:05 pm

OK. After rewriting this post five times I have come to a final version of Horobiru when used on a sentient but unconscious individual. When using Horobiru on an unconscious individual it is impossible for him to start at the brain, heart or any other vital part, like the neck. He may still take a "bite" out of them, just like someone with a mouth can. He's limited to a maximum of two "bites" per post. My estimation is that he can work his way through a hand in five posts at that speed, in comparison he can cut the head of an unconscious person in one post. Also, the surface adjacent to the body that has turned to ash is instantly healed so to speak, in other words they wont bleed.

There. Is this all right? Or would you still like an additional weakness? :3
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PostSubject: Re: Horobos - Phantom of Ruin   Tue May 25, 2010 6:18 pm

All right. I'm not a moderator, but I'm okay with it, since you're technically right any person could grab a weapon from somewhere and behead someone, and you DID weaken it. In my opinion, the character is fine.
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PostSubject: Re: Horobos - Phantom of Ruin   Wed Jun 02, 2010 10:58 pm

Lemme do some numbers, if we're in consensus on the horobiru!

STRENGTHS:
-Horobiru: 5 (I'm not treating it like a normal magely magic)
-Floats in water: 2
-Kind: 0
-Flamberge and hand-to-hand: 4
-Cook: 0-1
-Limited tactical skills: 1
-Multi cultural: 0-1
-Armor: 3
-The armor repairs itself: 1 (or maybe 0, since it's... just like a normal person healing!)
-Vision: 0
-His body is the armor: 0
-Armor implosion: 0-1

WEAKNESSES:
-Horobiru collapse: 2
-His field of vision is limited: 3
-Has no sense of smell or touch: 3
-A flare of magic: 1
-Lack of flex: 2
-Statue Phobia: 2
-Light weight: 2
-Heroic: 1-2
-Stuck in armor: 0-1

TOTALS
16-19 vs. 16-18

Looks fine to me! Any further thoughts?

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PostSubject: Re: Horobos - Phantom of Ruin   Thu Jun 03, 2010 4:45 am

Nawp, tis all gurd.
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PostSubject: Re: Horobos - Phantom of Ruin   Fri Jun 11, 2010 9:25 am

Oops, I thought I responded to this! I think this is fine.

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