[Edits are bold!]
General:
E-mail (OPTIONAL):
Alt Name: Alexander Fuchs
A brief description of your character:
A holy man aged 28, with a holy call. Clad in relatively fancy clothes, albeit dirty from his travels, there is something about him that separates him from the usual boring catholic priests. Relaxed manners or the fact that he doesn't spout the word of God every second might help. With a grin on his face, the bags strapped to his belt and the bible in hand he usually brightens the mood.
Why/How is your character in Skuldhellir:
To save EVERYONE! Or because he took the wrong boat. Or did he? Regardless of how he ended up in Skuldhellir he has decided to stay for now. There is plenty of work to do for a man like him in a town like this.
Magic (OPTIONAL):
---Max Preps (1-10):
---Schools:
Strengths:
---Natural:
Arguably learned; this man possesses some serious charm and has an ability to generally be liked by most people, not only because he's got social experience, he has some natural ability to work with.
Not natural, but not really learned so I'll just put it here: Rich. His family supply him with plenty of coin.
---Learned:
Skilled writer.
Full of wisdom and experience from all his traveling. This is in relation to his age of course.
---Supernatural:
Regenerates. You take his head off or severly maul him or put anything through his heart and he dies. In fact, most things that kills a person instantly kills him. He will heal anything else though. 50% faster. 2 weeks healing = 1 week healing for him.
Weaknesses:
Weak body.
Weak to magic of any kind. Takes 50% more damage. So I guess a 2 prep spell will count as a 3 prep spell on him. Healing magic will do 50% less. 2 prep heal = 1 prep heal.
[Edited]Trance. At random he might fall into trance, speaking in tongues and spass out. He's basically unconscious except he makes a lot of noise. (1-25 on a d100, rolled at moments that are severely life threatening or otherwise emotionally overpowering. As in, falling down a cliff or being an inch from a boulder crashing down and similar. Not when big bully Ron swings a sword at him.) <-[This was the original idea. Here is my new proposition: When taking damage, essentially being cut or sustaining a severe enough blow, the d100 roll occurs. The effects will be the same.]
Vision. During trance, at my whim, another d100 is rolled along with a d7. 1-25 on the first activates it, in which case the d7 is rolled to decide the amount of days. If activated he will be in a dream like state. Consider it tripping out. [Rather than just rolling for fun, vision was added more or less because it's a fun concept, I am thinking that the d100 roll will be used to see if he stops trancing. 1-25 and he will hallucinate for a while after the trance, 26-100 means he recovers.]