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 Dokuja Aka - Take two

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Räven
Vulpes Vulpes
Räven


Posts : 74
Join date : 2010-04-01
Age : 37
Location : Sweden

Dokuja Aka - Take two Empty
PostSubject: Dokuja Aka - Take two   Dokuja Aka - Take two EmptyThu Apr 08, 2010 9:55 pm

Last time I tried this she never got accepted and then I took a break from Furc and it ended up forgotten. Anyway, it's once more time for me to try and get my most beloved character balanced enough.

[EDIT]
Added one weakness. Observer. She is not allowed to use her centuries of experience to perform extraordinary actions.


General:
E-mail (OPTIONAL):

Alt Name: Dokuja Aka

A brief description of your character: Immortal and beautiful she leads the simple life only a rich person can. Wether she is busy trying to buy and sell art, jewels or unique treasures that only the top of society can afford or going through a period of nostalgia, using her excellent skills as a thief to once more stump owners and lawenforcers alike it's not really for the money. It's for the feeling.

Why/How is your character in Skuldhellir: A side effect of a long life is boredom and because of this she travels extensively. Skuldhellir is one of those new and interesting little places that have popped up and she intends to extend her helping yet clawed hand to it. Should anything intriguing happen there, she will make sure to experience it first hand.


Strengths:
---Natural:

Highly analytical.
Manipulative.
Can handle heat and sunlight a lot better due to her heritage. (Desert.)
Wealth. Having lived for roughly 500 years she has managed to accumulate a substantial wealth.

---Learned:

Picking locks. - Unless unique/made by a genius or magically enchanted she will likely unlock anything, even if it takes her hours.
Sneaking.
A nose for business.
Can be convincing, through silver tongue or her charming manners (which of course only surfaces when she wants something).
Patience. "Sure, I'll sit here and wait for five days."


---Supernatural:

True immortal. She will reincarnate one year, real time, after the time of death with no recollection of the specifics around her death. She will know that she died but that is it. As if fate intends to keep her from claiming revenge any attempts she makes to learn the identity of her killer will end up fruitless or hindered.

Carnivore. She likes meat, and she likes it raw. As long as there are animals around she will sustain herself.

Shapeshifter. Human, anthro jackal or more true to the god within her, naga. While recent events has set her default appearance to that of a naga she can change to any of the other two, but only from her naga form. Once she has changed she will retain that form for a maximum of 24 hours after which she returns to her naga form. This will always knock her out through immense pain. She needs 2-4 hours to recover.

Om nom nom. While in naga form she can swallow objects (though food is a lot more common) whole and then regurgitate them later.


Weaknesses:

Carnivore. Raw meat. Anything else will make her sick, disabling her for up to 24 hours. Even cooked meat.

Bound by oath. While she was an excellent and coldblooded murderer back in the day she has left such a life behind. She is not allowed to kill anyone and if she does she will die herself. The process that kills her will revive the one she killed. This basically means that anyone can kill her and make her unavailable for one year and she can't do anything about it.

Eye of madness. The god within is neither good nor evil, it doesn't like being bound to mere flesh and blood though. As a result it will once in a while attempt to gain control. When it does Dokuja will be a sort of beacon, unable to move or act her only purpose is to stay put until the god no longer can roam around.

Bound to observe. Being immortal isn't just about living forever. She will learn and remember many many things that potentially could cause immense damage. In order to prevent her from causing global chaos she is unable to provide people with knowledge they shouldn't be able to have nor perform any actions based on knowledge that a mortal couldn't have. Or something. (Speculations, this is.)


While it isn't really a weakness I would still like to share my intentions for this character. They are mainly to start up and keep plots moving alternately simple easygoing RP. She'll show up once in a while and I will RP her as a pretty much mundane character. In other words, even though she CAN do all of the fancy stuff I seriously doubt she WILL use any of it. Ever. I could arguably just remove many of the strengths but she has lived for more than 500 years and if she hasn't managed to become pretty awesome during that time it'd feel odd.

!!ALSO!!
I'm tired as hayl and I wanna go to sleep. This is what it looks like for now. I want to add more weaknesses and I will later on so keep that in mind. In other words, suggest weaknesses or other cool stuff rather than pointing out that she needs more weaknesses. Sleeeeeeep.
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Räven
Vulpes Vulpes
Räven


Posts : 74
Join date : 2010-04-01
Age : 37
Location : Sweden

Dokuja Aka - Take two Empty
PostSubject: Re: Dokuja Aka - Take two   Dokuja Aka - Take two EmptyMon Apr 19, 2010 7:18 am

Actually, just no. I'll use her in when I get bored with my other characters which happens every so often. She will be mundane and rarely present so meh.
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