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 Application : Terravir

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Terravir
Stone Sober


Posts : 6
Join date : 2010-04-15

PostSubject: Application : Terravir   Thu Apr 15, 2010 10:50 pm

General:
E-mail (OPTIONAL):

Alt Name:

Terravir

A brief description of your character:

Middle-Aged Dwarven Male Geomancer. Calm but prone to being stubborn.

Why/How is your character in Skuldhellir:

Came by boat to study the new ore, to protect the mine, and to explore.

Magic (OPTIONAL):
---Max Preps (1-10):

10


---Schools:

Geomancy - Manipulation of dirt and rocks - 5
Wind Magic (Aeromancy?) - Manipulation of air currents - 4
Basic Magic - Simple, situational spells - 1

Strengths:
---Natural:

Strength; Terravir has his fair share of it.
Endurace; Terravir can endure performing physical activity for longer than a normal person.
Thick Skin; Both literally and metaphorically, Terravir has a naturally tough skin and is hard to goad.
Sharp Mind; Terravir can usually grasp new concepts easily, and is quite bright.
Quickened Regeneration; Terravir heals at roughly 1.5 times the speed of a normal person.


---Learned:

Literate; Terravir can read and write in Common and Dwarvish.
Combat; Terravir has taught himself to wield his homemade polearm with skill and precision.
Herbalism; Terravir recognises most herbs on inspection, and knows what most can be used for.

---Supernatural:

Terravir's Spear; It was made by Terravir, shaped by magic out of rock and enchanted to be hard to break with physical force alone.
Earthsense; Terravir knows exactly where he is, at any time, if he is in contact with landlocked stone or dirt. He can feel when a cave-in is imminent.


Weaknesses:

Cannot Swim; Terravir cannot swim, at all, he will drown if his feet cannot touch the ground.
Procrastination; Terravir has the habit of needing to know all the facts before taking action.
Stubborn; Can sometimes be hard to sway.
Slow; Terravir is not very fast on his feet.
Earth Magic Necessity; Terravir requires physical contact with the ground to perform Earth Magic.
Natural Healing; While Terravir has enhanced endurance and slightly quickened natural healing, he cannot be healed by magic.
Poor; Terravir has very little money.
Rebellious; Very little care for authority.
Weakness to Dark Magic; Terravir has a weakness to Dark or Unholy Magic, it works about 150% as well as a normal person
Weakness to Fire Magic; Terravir has a weakness to Fire Magic, it works about 150% as well as a normal person


Last edited by Terravir on Thu Apr 15, 2010 11:31 pm; edited 3 times in total (Reason for editing : Balancing.)
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Edward
Wizamaturr
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Posts : 387
Join date : 2010-03-29
Age : 45
Location : tiddly dee, potatoes!

PostSubject: Re: Application : Terravir   Thu Apr 15, 2010 11:40 pm

Let's whip up a number sheet for this fellow!

STRENGTHS

1. MAGIC: 10 preps + 3 schools of magic = 13
2. Strength: 1
3. Endurance: 1
4. Thick skin: 1
5. Sharp mind: 1
6. Quickened regeneration: 3
7. Literacy: 1
8. Combat skill: 2
9. Herbalism: 2
10. Spear: 2
11. Earthsense: 2

WEAKNESSES

1. Cannot swim: 3
2. Procrastination: 0
3. Stubborn: 1
4. Slow: 2
5. Limitations to his magic: 2
6. Unable to be magically healed: 4
7. Poor: 2
8. Rebellious: 1
9. Weakness to dark magic: 3
10. Weakness to fire magic: 3

Strengths Total: 29
Weaknesses Total: 21

A few points shy of balance, but I'm liking this guy. Anyone got suggestions? What do you folks think?

_________________
oli kaiken nähny, kaiken kuullu, kaiken tiänny
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Terravir
Stone Sober


Posts : 6
Join date : 2010-04-15

PostSubject: Re: Application : Terravir   Thu Apr 15, 2010 11:54 pm

REPOST. ADDED A FEW WEAKNESSES.

General:
E-mail (OPTIONAL):

Alt Name:

Terravir

A brief description of your character:

Middle-Aged Dwarven Male Geomancer. Calm but prone to being stubborn.

Why/How is your character in Skuldhellir:

Came by boat to study the new ore, and to protect the mine.

Magic (OPTIONAL):
---Max Preps (1-10):

10


---Schools:

Geomancy - Manipulation of dirt and rocks - 5

Wind Magic - Manipulation of air currents - 3

Basic Magic - Simple, situational spells - 1

Strengths:
---Natural:

Strength; Terravir has his fair share of it.

Endurace; Terravir can endure performing physical activity for longer than a normal person.

Thick Skin; Both literally and metaphorically, Terravir has a naturally tough skin and is hard to goad.

Sharp Mind; Terravir can usually grasp new concepts easily, and is quite bright.

Quickened Regeneration; Terravir heals at roughly 1.5 times the speed of a normal person.


---Learned:

Literate; Terravir can read and write in Common and Dwarvish.

Combat; Terravir has taught himself to wield his homemade polearm with skill and precision.

Herbalism; Terravir recognises most herbs on sight, and knows what they can be used for.

---Supernatural:

Terravir's Spear; It was made by Terravir, shaped by magic out of rock and enchanted to be hard to break with physical force alone.

Earthsense; Terravir knows exactly where he is, at any time, if he is in contact with landlocked stone or dirt. He can feel when a cave-in is imminent, and is forewarned of creatures within 20 metres that are touching the ground, though he does not know the specifics (what/who/Friend or Enemy, etc.)


Weaknesses:

Cannot Swim; Terravir cannot swim, at all, he will drown if his feet cannot touch the ground.

Procrastination; Terravir has the habit of needing to know all the facts before taking action.

Stubborn; Can sometimes be hard to sway.

Slow; Terravir is not very fast on his feet, he cannot dodge well.

Earth Magic Necessity; Terravir requires physical contact with the ground to perform Earth Magic.

Natural Healing; While Terravir has enhanced endurance and slightly quickened natural healing, he cannot be healed by magic.

Poor; Terravir has very little money.

Rebellious; Very little care for authority.

Weakness to Dark Magic; Terravir has a weakness to Dark or Unholy Magic, it works about 150% as well against him.

Weakness to Fire Magic; Terravir has a weakness to Fire Magic, it works about 150% as well against him.

Connection to Spear; Due to the magic binding his spear to him, if the spear is broken, Terravir will pass out from pain.

Connection to the Earth; Any major damage to the Earth or flora near him will cause him pain and drain his energy, the more damage done, the more pain he feels and energy is drained. (explosions, eruptions, wildfires, etc)

Combat Limitation; He cannot use any weapon other than his spear effectively in combat.

Quickened Healing Limitation; When he is healing from a wound that is not superficial (i.e. not a scratch), his ability to use magic decreases as some is siphoned off to heal him, the more damage that has been done to him, the less he can use his magic, or physically fight.


Last edited by Terravir on Fri Apr 16, 2010 12:04 am; edited 1 time in total (Reason for editing : Easier to read.)
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Lauren
Fuzzbutt
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Posts : 270
Join date : 2010-03-31
Age : 26
Location : Location, location, location!

PostSubject: Re: Application : Terravir   Sun Apr 18, 2010 3:26 pm

Strengths:
1. Magic; 13

2. Strength; 1
3. Endurance; 1
4. Thick skin; 1
5. Sharp Mind; 1
6. Quick Regenration; 3

7. Literate; 1
8. Combat; 2
9. Herbalism; 2

10. Spear; 3
11. Earthsense; 3

Weaknesses:
1. Can't swim; 3
2. Procrastination; 1
3. Stubborn; 1
4. Slow; 2
5. Earth Magic; 3
6. Natural healing; 3
7. Poor; 2
8. Rebellious; 1
9. Dark magic; 3
10. Fire magic; 3
11. Spear; 1
12. Earth; 2
13. Combat limitation; 1
14. Quickened Healing limitation; 2

Totals:
Strengths = 31
Weaknesses = 28

Whoo, balanced with the new weaknesses added in! I like this fellow too-- he's interesting AND A DORF! HOpe it's okay that I went ahead and did a new number sheet even though Ed did one-- figured I'd go ahead and do it since Terra had revised the char.

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An' tha's one o' th' best things 'bout family; even if ya make th' biggest mistake o' yer life...
they'll still 'old ya dear in their 'earts.
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Edward
Wizamaturr
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Posts : 387
Join date : 2010-03-29
Age : 45
Location : tiddly dee, potatoes!

PostSubject: Re: Application : Terravir   Sat Apr 24, 2010 4:41 pm

This guy's looking good to me now with the new weaknesses. I approve and will be moving this application to the Finished forum in a few hours unless anybody else has any comments.

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