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 Anukha Fashii

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XinonHyena
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Join date : 2010-03-30
Age : 26
Location : It's a secret!

PostSubject: Anukha Fashii   Mon Apr 12, 2010 1:40 pm

General:
E-mail (OPTIONAL): XinonHyena@hotmail.com

Alt Name: Anukha Fashii

A brief description of your character: Anukha Fashii is a woman of small stature and great determination. She’s driven to achieving great things and doing so in an upmost correct manner. She has a great deal of interest in history, law and magic.

Why/How is your character in Skuldhellir: The jackal wizard was also stricken by the loss of Northkeep that, while not being her ‘home’ for too long, still struck a sensitive bone. If only to lose such a grand keep. Anukha led pretty much the same life as she did before for a short while, visiting ruins, studying their secrets, and selling the mundane treasure she dug up. Until she heard about Skuldhellir. A small town with a questionable history, and an arcane presence to boot.
The first boat to Skuldhellir was taken without a second thought.



Magic (OPTIONAL):
---Max Preps (10):

---Schools:

Fire 5
Earth 4
Basic magic 1


Strengths:
---Natural:
Pride
Honest
Reliable
Fierce
Stubborn
Intelligent
Can stand heat

---Learned:
Knowledge on History
Skilled at Archeology


---Supernatural:
Dexterous (this is due to her ferret, without the familiar she isn't particulary dexterous)
Slightly agile (familiar)
Slightly good at climbing (familiar)
EDIT: Good at the art of enchanting

Weaknesses:

Physically weak
Frail
No weapon skills
Size, Anukha is exactly 4 feet and 3 inch tall (1m 30) roughly like a dwarf (although she doesn't have the broadness dwarves have)

Stubborn (she's often too stubborn for her own good)
Tempramental (once she loses it it'll be lost for a while)
Pride (She'll have a hard time doing embarassing things, even when they are needed)
Honest (she would feel really bad to lie to someone, and would probably be very seethrough)
Bound by law (Anukha generally follows the law the best she can.)

Familiar (her bond with her ferret comes with a bond of pain. Every pain her ferret feels she will feel just as bad.)

Can't swim well. (there was never really a need for her to swim back in the desert, she never learned it)
Is very susceptible to draughts, two ordinary pints and she's gone. This also stretches to poison and some potion effects.
Can't stand the cold. Her species is naturally built to live under hot temperatures, but ill built to live in cold ones. She will already feel terribly cold at temperatures around 10 degree celcius and might easily catch a cold if it goes below that. (given that she isn't dressed for the cold)


Last edited by XinonHyena on Tue Apr 13, 2010 5:20 pm; edited 2 times in total
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Lauren
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PostSubject: Re: Anukha Fashii   Mon Apr 12, 2010 5:51 pm

Strengths:
1. Magic; 13

2. Pride; 0
3. Honest; 0
4. Reliable; 1
5. Fierce; 2
6. Stubborn; 1
7. Intelligent; 2
8. Can stand heat; 2

9. Knowledge on History; 2
10. Skilled at Archeology; 3

11. Dexterous; 2
12. Slightly agile; 1
13. Slightly good at climbing; 2

Weaknesses:
1. Physically weak; 3
2. Frail; 3
3. No weapon skills; 4
4. Size; 1
5. Stubborn; 1
6. Tempermental; 2
7. Pride; 2
8. Honest; 1
9. Lawbound; 1

10. Familiar; 3-4

11. Can't swim well; 3
12. Alcohol weakness (and poison); 2

Totals:
Strengths = 31
Weaknesses = 26-27

Juuust about balanced, it looks like. Anukha looks like she'd be useful to maaaybe the mages guild, considering her magical and archelogical expertise and the nature of SH's mines.

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Ulrin Lightbringer
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Location : Skuldhellir

PostSubject: Re: Anukha Fashii   Tue Apr 13, 2010 3:51 am

She could also be useful to the dorfs. Earth magic and mining go hand in hand.
Anyway, seems fairly balanced to me. Approve of this here padawan, I do.
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Heimdall
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PostSubject: Re: Anukha Fashii   Tue Apr 13, 2010 11:11 am

Archaeological expertise will be an interesting skill to have in SH! Moreso than in most other guilds. That'll be cool!

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Skuldhellir Characters: Skallagrim, Tillik, Zazeal
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XinonHyena
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PostSubject: Re: Anukha Fashii   Tue Apr 13, 2010 5:05 pm

Anukha will do everything within her power to be accepted within the Mages Guild, but will likely end up exploring the mines too. (especially if any sign of an ancient civilisation would show up.)

EDIT: I forgot to put enchanting on the list. D:
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Lauren
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PostSubject: Re: Anukha Fashii   Tue Apr 13, 2010 7:05 pm

Alright, as I told ja on Furc itself, I'd probably rate enchanting at a 2, which brings your total up to... 32. Hooowever with the cold weakness, according to just how cold SH gets... it'd probably be about a 3 (2 if SH isn't as cold as NK was), bringing the total up to 29-30. Tada, balanced. *puts up a proper, reevaluated sheet*

Strengths:
1. Magic; 13

2. Pride; 0
3. Honest; 0
4. Reliable; 1
5. Fierce; 2
6. Stubborn; 1
7. Intelligent; 2
8. Can stand heat; 2

9. Knowledge on History; 2
10. Skilled at Archeology; 3

11. Dexterous; 2
12. Slightly agile; 1
13. Slightly good at climbing; 2
14. Good with enchantments; 3

Weaknesses:
1. Physically weak; 3
2. Frail; 3
3. No weapon skills; 4
4. Size; 1
5. Stubborn; 1
6. Tempermental; 2
7. Pride; 2
8. Honest; 1
9. Lawbound; 1

10. Familiar; 3-4

11. Can't swim well; 3
12. Alcohol weakness (and poison); 2
13. Cold weakness; 3

Totals:
Strengths = 32
Weaknesses = 29-30

_________________

An' tha's one o' th' best things 'bout family; even if ya make th' biggest mistake o' yer life...
they'll still 'old ya dear in their 'earts.
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Ulrin Lightbringer
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PostSubject: Re: Anukha Fashii   Wed Apr 14, 2010 5:59 am

I believe the temperature in Skuld was planned to be less freezy and more comfortable. Though I might be mistaken here.
Either way, looks balanced enough.
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Heimdall
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PostSubject: Re: Anukha Fashii   Fri Apr 16, 2010 9:35 am

The temperature in SH (I'll add this to a DS button or something, it'll be great) was supposed to be chilly and damp, but not frigid like NK was. Like, here in the spring, it's about 55-60 Fahrenheit on average. Warm days in summer would get up to 75, etc.

Anyway, I think Nukhs is looking okay. I'll do a number set!

STRENGTHS
Magic: 10 + 3 = 13
-Pride: 0
-Honest: 0
-Reliable: 1
-Fierce: 0
-Stubborn: 1
-Intelligent: 2
-Can stand heat: 1-3 (how much? can she walk on lava?)
-Knowledge on History: 1
-Skilled at Archeology: 2
-Familiar skills: 4
-Good at the art of enchanting: 3

WEAKNESSES:
-Physically weak: 3
-Frail: 3
-No weapon skills: 1
-Size: 2
-Stubborn: 1
-Tempramental: 1
-Pride: 1
-Honest: 1
-Bound by law: 1
-Familiar: 3
-Can't swim well: 3
-Is very susceptible to draughts: 3
-Can't stand the cold: 2

Totals:
28-30 vs. 25

Yep! So I think that's an "Accepted."

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