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 Dokuj Aka v. 5.0.1 -- Accepted

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Räven
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PostSubject: Dokuj Aka v. 5.0.1 -- Accepted   Wed Dec 29, 2010 2:25 pm

General:
E-mail (OPTIONAL):

Alt Name:
Dokuja Aka

A brief description of your character:
A woman looking to be around the age of twenty who enjoys a good party, a fine dinner and the attention of everyone. Despite this few know who she is, where she is from or even her real name.

Why/How is your character in Skuldhellir:
Because her son is in Skuldhellir.

Magic (OPTIONAL):
---Max Preps (1-10):

---Schools:


Strengths:
---Natural:

---Learned:
A social genius.
An assassin of high skill. Familiar with the creation and using of drugs, poisons, antidotes and also knows where to stab someone for maximum (or minimum) damage. Naturally she's also good at picking locks, sneaking and to some extent familiar with traps and the like.
Agile.
She knows what to aim for in a fight but she's used to targets that doesn't move, so she's not defenseless but she'd rather run than fight and if she has to fight she'll fight dirty.
Rich rich rich!

---Supernatural:
Her body is at a temperature of 117° F or 47° C.
Immortal.

Weaknesses:
Forced to mentally battle the spirit from time to time drains her and makes her tired and puts her in a foul mood.
Her sleep are at times interrupted by the spirit messing with her mind. Sometimes it persists the entire night and even nights where the spirit leaves her alone she's often visited by nightmares of her past sins instead.
Churches, temples and sacred grounds dedicated to the good and the holy makes her feel uncomfortable since the spirit isn't a big fan of such things and makes a fuzz about it.
Her judgement is at times influenced by the spirit which means she might act in a way that isn't in her nature. This often leads to her having to clean up a mess she isn't really responsible of causing.
Weaker than average, strength sacrificed for agility.
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Heimdall
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PostSubject: Re: Dokuj Aka v. 5.0.1 -- Accepted   Sun Jan 02, 2011 11:33 am

STRENGTHS
- Social genius: 1
- Assassinery/thievery: 3
- Agile: 2
- Some combat: 1
- Rich: 3
- Body temp: 0
- Immortal: 5 (this is the one where she can't die at all, right? Or did you change it so that she just can't die of old age? If it's the latter, this is a 0)

WEAKNESS
- Must fight with the spirit: 3
- Poor sleep: 2
- Sacred grounds: 1
- Judgment impaired at times: 2
- Weaker than average: 2

TOTALS:
15 vs. 10 (if she can't die)
10 vs 10 (if she just has a long lifespan)

Either way, she looks good to me.

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Skuldhellir Characters: Skallagrim, Tillik, Zazeal
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Räven
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PostSubject: Re: Dokuj Aka v. 5.0.1 -- Accepted   Sat Jan 15, 2011 11:15 am

I have some new ideas that have popped up for the time being. I will need to consider them though there shouldn't be major changes. As for immortality...
The one that was complete-and-total-can't-die was added with the counter weakness that made her completely unable to defend herself. Having such a strong power wouldn't feel fair without the equally strong weakness. On the other hand, one of the mentioned ideas I had was the fact that she's lived for 500 years, something fairly impressive if you only have a long lifespan. So I'm currently considering making her somewhat more resilient to sickness and damage. How that will look I don't know yet.
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Räven
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PostSubject: Re: Dokuj Aka v. 5.0.1 -- Accepted   Mon Feb 14, 2011 12:10 pm

So.
Regarding immortality:
After some discussion with Ed I think she will be killable but ends up reborn around one month after death. She will suffer from amnesia but by interacting with people she previously knew, reading her own journal and so on will allow her to slowly remember. This is as mentioned a slow process and it will take at least one year to regain memories. As for her learned skills and abilities, they remain in effect.

In addition I have felt a lack of supernaturalness. Having stripped her of all the powers left her a bit too ordinary. So after much consideration I concluded that I will add few new fancy things, mainly because one of the biggest chunks I didn't like was the many weird ideas and changes I made to her are still gone. In the end it wasn't the powers I disliked but the fact that I gave her so many changes. Anyway!

Fire and heat does not do her any harm, to a certain extent of course. In addition her heightened body temperature and the god also make her practically immune to diseases, drugs and alcohol.

Self Conflagration. Sets herself on fire. And that's about the extent of her control over it. She can't put it out on her own so it has to be extinguished like any other fire, otherwise she burns indefinitely.

So on the minus side!

She can't have kids cause her overactive immune system purges everything. Poisons do more damage to her since her body works faster.
Magic of the cold sort always hits her weak spot for MASSIVE DAMAGE though ordinary cold is no issue since she can set herself on fire. She can't ignite where it's impossible for a fire to burn.

Mentioned earlier, death leads to memory loss. Lots of work needs to be put into remembering, otherwise she will remain without old memories.

Not sure what numbers this will lead to but more weaknesses will be added if needed!
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Heimdall
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PostSubject: Re: Dokuj Aka v. 5.0.1 -- Accepted   Mon Feb 14, 2011 7:51 pm

I'm just adding to the current numbers I had for her, then! :3

STRENGTHS
- Social genius: 1
- Assassinery/thievery: 3
- Agile: 2
- Some combat: 1
- Rich: 3
- Body temp: 0
- "Immortal": 2
- Fire resistance: 3
- Disease, drug, and alcohol resistance: 2

WEAKNESS
- Must fight with the spirit: 3
- Poor sleep: 2
- Sacred grounds: 1
- Judgment impaired at times: 2
- Weaker than average: 2
- Cold magic: 3
- Poisons: 1
- Can't have children: 1

TOTALS:
17 vs 15

She's still fine! :3

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Skuldhellir Characters: Skallagrim, Tillik, Zazeal
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Lauren
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PostSubject: Re: Dokuj Aka v. 5.0.1 -- Accepted   Mon Feb 14, 2011 7:56 pm

I got pretty much the same set of numbers/totals, so...

I do believe we may call this accepted! <3

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