General:
E-mail (OPTIONAL):
Alt Name: Edenath
A brief description of your character:
A powerful weapon given not only immense power but also a fraction of a soul and the ability to not only speak but take the shape of a human. As any item she wishes to be useful and her unique properties allows her to help people in other ways than just fighting.
Why/How is your character in Skuldhellir:
She travels from place to place, no real destination in mind, and as long as she's treated nicely she will stay. This time around, she's ended up in SH.
Magic (OPTIONAL):
---Max Preps (1-10):
5
---Schools:
Contract
Heat
Shapeshiting
Strengths:
---Natural:
Her arms and legs, from elbows and knees down, keeps her metal properties. Heavy and hard. It slows her a bit, but she is used to carrying that weight around so it's barely noticable.
Agile. As in creepy circusperson agile.
---Learned:
Fighting both unarmed or with her own arms and legs as sharp weapons.
---Supernatural:
Glow in the dark - Regardless of what shape she has she always glows faintly, like hot metal. Her eyes as a human are much more powerful sources of light and as such she is valuable at night if you wish to read a book.
Hot - She can, if she wishes to, reach temperatures hot enough to melt most metals. Requires preps unless the temperatures are safe for living beings. In other words, if she wishes to grow warm enough to cause harm she needs to focus energy. With the help of water or anything else that is cool, she can 'put herself out'. She will lose her glow and supernatural heat and look much like a normal human. In order to reignite herself she requires five preps.
Shapeshifting - Edenath can turn herself into a two handed sword that, much like her human form, is a lot warmer than it should be. If someone tries to wield her without a contract they will end up with burned hands. In human form she can reshape her metal parts to swords in varying degrees. From sword to human and human to sword, five preps. Changes made to her arms and legs as a human require different amounts of preps depending on how much she changes.
Contract - She can form three contracts.
The first one binds the users soul to her. He will unlcok her full power and will own a weapon that can cut and burn through anything. No shield or armor will stop the blade. The cost for this, however, is the users life and he can only go on for as long as he his soul can fuel her.
The second one binds the users soul to her, but limits the flow. She's not as powerful as before but she will be hot enough to cause some serious damage, set flammable things on fire and so on. The user is, if he fights very often, expected to die within a few years with this contract.
The third one just allows someone to wield her. She will be nothing more than a talkative sword that remains warm and other than that doesn't give the user much advantage.
Each contract will also allow the user to order her to fight in human form. It will drain their souls faster. Any damage she sustains is transferred to the user, this applies to a user of the third contract aswell.
Smoke - She can exhale smoke. It's not going to kill you but it can be a valuable distraction in a fight.
If she is killed in human form she will end up a broken sword. She can still talk but never turn back to a human unless reforged.
Weaknesses:
She can not fight anyone at all, unless she has a contract with someone. She is allowed to defend herself but any action that would harm another person just can't happen. The exception is practice battles and fights for fun, but even then she is limited in her offensive capabilities.
Lack of sleep and/or food will force her back into the shape of a sword and she will remain like that until she has rested. If she was tired, the average eight hours will allow her to change back to a human. Lack of food forces her to rest much longer, up to a week, before she can change and then she has to eat soon or she will end up a sword again.
Is afraid of going into taverns.
Has a very hard time staying above surface in water.
Lacks the understanding of certain social concepts. She's likely to act in ways that will make people think she's criminal, stupid, rude and so on.