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 Ferrow

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Heimdall
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PostSubject: Ferrow   Fri Apr 02, 2010 9:55 am

Ferrow won't be coming to this continuity, but no one here is familiar with him in roleplay, so I'll use him as a guinea pig for the system (which seems to be working out really well.)

Strengths:
Natural:
- Nimble/agile, but not a fast runner.
- Dextrous paws.
- Minorly charismatic.

Learned:
- Rather wise.
- Minor booksmarts/intelligence.
- Knows a lot about plants and nature.
- Master lute player.
- Good gemshorn player.
- Adequate at these instruments (he know enough to vaguely handle them): drums, violin, flute/recorder/ocharina, lap harp, voice
- Can tune his lute by ear.
- Good at music in general: he can improvise, play songs from memory, and play songs while talking.
- HE CAN BOW SITTING DOWN, FOOLS.

Supernatural:
- Minor longevity. He'll die of old age when he's about 200.
- He has a tiny pocket dimension he carries around in the form of a clay pot full of vinca flowers. The dimension, known as Jujinka's glade, is just a small forest and is the bard's resting place.

Magic:
Total Preps (1-10): 5
Bardic magic: 4

Weaknesses:
- If he is referred to by his full name, the speaker controls his every action.
- Cold iron burns him. He cannot escape if shackled by it, and just being near it causes him to feel sick.
- Physically weak.
- Easily scared.
- Easily affected by cold, alcohol, and disease.
- A little naive, and VERY naive when it comes to women. (A succubus? What? No, she's just a poor lost young lady...)
- He loves the ladies.
- He glows very, very faintly in the dark due to his kitterdust. Someone with sharp eyes could easily see him.
- 0 combat ability.

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Edward
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PostSubject: Re: Ferrow   Fri Apr 02, 2010 10:10 am

HURP DE DURPEN DURPS

STRENGTHS

1. Agility's handy, but nothing too exceptional, so I'mma slap a 1 on here.
2. Dexterity'd be another 1.
3. Charisma's another 1!
4. Wisdom's another 1.
5. Booksmurts aren't a huge deal in Skuldhellir unless you're a weezurd so I'd stick 'em at 0.
6. Plants + naturethings is potentially quite useful when it comes to gathering foods from the plains. 2!
7. All of his instrumental talents together is about a 2, just because he's very good at them. They could earn him some good coin, but they aren't a big deal in the continuity or vs other players.
8. BOWING SITTING DOWN FUCK YEAH THAT'S A 78 (0)

Total: 8

WEAKNESSES

1. The name thing is a pretty damn big one; I'd put that at a 4.
2. There's a LOT of iron in a town of dwarves. This is another 4!
3. Weakness would be about a 3.
4. Skurry peoples, m8! 2.
5. Lack of endurance is another 2.
6. Naivete + ladylovin's is probably a 3.
7. Lack of potential stealth in the dark is a 2.
8. Lack of combat ability is a 3.

Total: 23

WILDLY UNDERBALANCED FOR A SKULDHELLIR CHAR YO. But it makes much sense, since Ferrow isn't a very hardy character, and has absolutely no combat skills, neither physical nor magical! He'd have a very difficult Time of things in Skuldhellir and I think the numbers reflect that well.

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Heimdall
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PostSubject: Re: Ferrow   Fri Apr 02, 2010 10:17 am

Keep in mind that he know his name weakness and in 3 years of RPing him (his 3rd birthday was March 27 <3) he's never told it to anyone IC. So though it's a strong weakness, the chance of it coming up are so low that I'd only make it a 1 or 2! Just another thing to keep in mind when summing up strengths and weaknesses. Like, being deathly allergic to dwarfs or felines would be a high number, but being deathly allergic to the rare white lotus flower would not. XDD

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Skuldhellir Characters: Skallagrim, Tillik, Zazeal
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Edward
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PostSubject: Re: Ferrow   Fri Apr 02, 2010 10:20 am

Okay, well, you didn't mention that, so I didn't know! I thought it was a fae-thing that someone might be capable of finding in a book and putting two and two together. Taking what you've said into account, though, yeah, that'd definitely just be a 1 or so!

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Lauren
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PostSubject: Re: Ferrow   Fri Apr 02, 2010 12:31 pm

*tries another one! Is feelin' confident!*

Strengths:
1. Nimble & agile 2
2. Dextrous paws 2
3. Charisma 1

4. Wisdom 3
5. Minor booksmart/intelligence 2
6. Knowledgable about plants & nature 3
7. Master lute player 1
8. Good gemshorn player 0
9. Muscially adequate 1
10. Tuning lute by ear 0
11. Muscially talented 1
12. EPIC BOWING 0

13. Minor longlevity 1
14. Pocket dimension 1

Total = 18

Weaknesses:
1. Real namespeak = control over Ferrow 2
2. Cold iron burns and hinders 2
3. Physically weak 3
4. Easily scared 3
5. Affected easily by cold, alcohol, and disease 3
6. Naive 3
7. HELLLOOO LAAAAAADIES *shot* 2
8. GLOW IN THE DARK EDITION FERROW 2
9. Combat lack there of 4

Total = 24


If I'm right, there IS some variation between scores according to who clumps what strengths/weaknesses into their own category, yeah? Like Ed put all the music together as one score, but I split it up (and simply scored with 0's or 1's)

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Edward
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PostSubject: Re: Ferrow   Fri Apr 02, 2010 12:34 pm

Yeah, scores are def going to vary from mediator to mediator, and so is the method of scoring. Some of us might just clump things together and others might score everything separately, using 0s when necessary--in the end it doesn't really matter how we show it so long as we properly consider every strength and weakness on its own!

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Ulrin Lightbringer
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PostSubject: Re: Ferrow   Fri Apr 02, 2010 2:38 pm

Strengths:
1. Nimble and agile: 1
2. Dextrous paws: 1
3. Charisma: 1
4. Wisdom: 2. Long live smartypantses!
5. Minor booksmart/intelligence: 1. It's handy, but not as much as for a wizard or scholar
6. Knowledgable about plants and nature is very nifty a skill here. Might even impress some dorfs (or they'll think he's a dirty elfbag and smack him up good)! 3
7. Music: 1 for coin gain
8. Bowing while sitting down? OVAH 9000 x 0 = 0
9. Live long and prosper: 1
10. Pocket dimension thing: 2

Total = 13

Weaknesses:
1. Real namespeak might be widely known or not (or through the mage guild) so 3
2. Iron weakness is ouchie! 4
3. Physically weak sucks here: 3
4. Easily scared: 2
5. Affected easily by cold, alcohol, and disease: 1-2
6. Naive ladyhunter: 2
7. Nightlamp: 1-2 (might be a strength inside of the caves!)
8. Combat lacking: 4

Total = 20-22
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