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 The mad mask, Takeo

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Lares
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PostSubject: The mad mask, Takeo   Fri Apr 02, 2010 7:51 am

Strengths

Physical

Inhuman Dexterity, he perfected it, and can balance on strings, not even broader then hair.
Not Visible claws, they can claw and cut...but thats it really. The claws are hidden through the mask, people who can pierce it, can see them.
He is a great artist, making pictures of mad beauty.

Personality




Supernatural
The mask, a permament extreme strong illusion, that makes him look human. For the cost of one Glamour, he could strengthen it, that it's impossible by anything to see through it for an hour.

Contracts: He can make contracts with others, that are written into Destiny. If someone breaks it, even Takeo, the Oathbreaker will suffer an punishment, choosen as they made the pact. (from giving a favor, to loosing luck, to loose money or social power up to death even). The cotracts MUST be balanced though, he cannot ask for a small task, and if the person fails it, he will die. (I will make sure, they are balanced, got my own little way for it)

Glamour: A stuff that is made out of Emotions of creatures with a higher soul. (Humans, furres, talking animals, elves). No matter what though, Undead NEVER give Glamour for him.
This magic requires usually no preps, but uses his Glamour. He has 15 Points of Glamour at maximum, and needs to drink very strong emotions from others to refill it.


Contracts of Ink:
Never empty ink bottle: He can turn water into ink, costs one Glamour. If he uses human blood instead of water, it costs nothing at all.

Crafting the moving art: If he uses the contract, he can make pictures, that move. They cannot harm, they just move, thats all. Costs Two Glamour, nothing if the picture is a Gift for an enemy.

Contracts of Smoke:
Wrong foot: Instead of his footprints, he leaves footprints behind, that looks like from a fox. One Glamour. If he licks his thumb and smears it then on the mirror, so leaving a mark behind, it costs no Glamour.

Contracts of the Mask:

Otherkin: He can change his seeming, from a kitsune to anything really he wishes. However, only people who can see through the mask, see any difference about him.

Skinmask: He can change ONE part of his body (Hand, arm, face, leg, stommach) The feature so modeled must be a real feature that exists on a known objects, and it must come from a human (furre) source.


Oneiromancy:
Takeo is a master of dreams. Once inside, he is almost omnipotent. He can create swords, that dance with horrible speed, slicing everything in myriad parts, or turn arrows arround, and shoot them back. However, since it's a dream, all damage he can do, is at the willpower of those in the dream as well, or at the dreamer. If he hurts them really badly, he might let them go slightly mad for a week.
Takeo can only enter the dream of someone, he has asked, and made a pledge with, that allows him to enter the dream of this person.





Magic:
Glamour ??? (He MIGHT learn some contracts that can harm people, but if, I gonna edit it)

Knowledge
The Hedge: 4/5 He lives there, so he knows almost all paths in the hedge, just the well hidden places and paths are still safe from him.
The Fair Folk: 3/5 He knows them, he knows somewhat like they act, and can predict them a little bit.


Others
Opening gates into the Hedge (costs one Glamour)


Weaknesses

Physical
Physically weak, very weak. Even a kid might even overpower him.
Frail. His body can't endure much.



Personality
MAD
Hallucinations, if he is stressed, his mind plays trick to him, and he cannot see a difference between the real world, and the images in his head.


Supernatural
Addicted to glamour, he needs the stuff badly.


Other

(I THINK thats all)
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Edward
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PostSubject: Re: The mad mask, Takeo   Fri Apr 02, 2010 8:07 am

Scoring 'cause you asked me to.

STRENGTHS

1. Inhuman dexterity is... well, inhuman. That's probably a 4.
2. Hidden claws are a 1.
3. Artskills are a 0.
4. Mask is a 1.
5. The ability to form contracts with other beings is a 2.
6. Glamour and all related personal contracts all together are about a 4.
7. Oneiromancy is a 2.
8. His knowledge of the Hedge and the Fair Folk together rate around 4, especially if there will be a portal to the Hedge within the mines.
9. Being able to open a gate to the Hedge is a 1.

Total: 19

WEAKNESSES
1. Physical weakness is about a 4.
2. Frailty is a 2.
3. Craziness is a 4.
4. Addiction and the requirement of glamour for him to use any of his supernatural abilities is 5.

Total: 15

Balanced.

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Lares
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PostSubject: Re: The mad mask, Takeo   Fri Apr 02, 2010 9:51 am

Oh ähm...I forgot to add Takeo's bans...
Cannot get seven feet near any Foxbane (yellow wolfsbane)

Cannot cross any lines out of ink that ar drawn on the ground.

If someone says husband near him, it will hurt him badly. If they say it enough, that might even kill him.
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Edward
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PostSubject: Re: The mad mask, Takeo   Fri Apr 02, 2010 10:01 am

Oh snap! The bans together would be about a 5, I think--that husband one is particularly powerful.

So, adding that, his strengths are still a 19, and his weaknesses are 20.

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Ulrin Lightbringer
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PostSubject: Re: The mad mask, Takeo   Fri Apr 02, 2010 2:27 pm

Dayum, who's a balanced bitch ;D
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PostSubject: Re: The mad mask, Takeo   Sat Apr 03, 2010 4:04 am

I fear that Lares won't be that balanced x3
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Ulrin Lightbringer
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PostSubject: Re: The mad mask, Takeo   Sat Apr 03, 2010 4:09 am

Yeah, probably not. x3
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