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 Raphael Drakeson

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Lauren
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PostSubject: Raphael Drakeson   Sun Jun 06, 2010 1:43 pm

General:
E-mail (OPTIONAL): drageon07[AT]hotmail.com

Alt Name: Raphael Drakeson

A brief description of your character: He noble-born merchant from overseas with a cold charm to him. Hey, shuddap, it still says "brief".

Why/How is your character in Skuldhellir: Being a merchant, Raphael has followed his business and his wares to the mining port town from lands to the south-east (if we go off the in-dream map's directional points). How is a simple matter of one well armed carriage and a small posse of mercenaries.


Magic (OPTIONAL):
---Max Preps (1-10):
8

---Schools:
Dark magic/occult - 3

Strengths:
---Natural:
•Charming, but not supernaturally so-- it's something he retained from when he was an ordinary human
•Wealthy-- being a noble + a dang good merchant ensures that Raphael has a "heavy" coinpurse full of pretty shiny coins
---Learned:
•Linguist:
^Fluent in French, Italian, English, Common, & Latin
^Learned but not fluent in Swedish, German, Gaelic, Greek, Japanese, and Arabic
•Learned in mathematics, magic and the occult, history, geography, and a good number of world religions, and gained from being a merchant is a knowledge of valuable metals and minerals (such as salt), wines, fabrics, foods, and exotic animals
•Swordsmanship, some very basic understanding of period-firearms (not enough knowledge to try to load or use one properly)
---Supernatural:
•Heightened sense of smell and hearing
•Shape-shifting; very minor, can only transform into a fog-like substance (also unable to use any powers except being able to shift back)
•Physical Strength; akin to that of a muscular human, despite his lean and tall build
•Vampire condition; able to pass on his vampirism to others once he has drained them of their blood to the point of death; merely draining some of their blood (enough to weaken a victim but not be fatal) will not pass on the condition
•Dark-magic resistance
•Mental link between himself and his fledgling vampires-- grows weaker the farther he is away from them, and after four miles, the link is severed entirely
•Minor regenerative abilities-- able to heal things leading from small cuts to stab wounds
•Night vision
•Doesn't need to breathe or eat food; does seem to tire out however during the daytime like a human staying up at night would
•In possession of both a slave and a pet (who have their own smaller set of skills, strengths, and weaknesses--refer further down the post)

Weaknesses:
•Sunlight/Daytime hours- despite being able to walk around in the daytime/sunlight without physical complications, all of Raphael's powers are diminished to practically nothing, rendering him no more than one's average (albeit undead, blood drinking) human
•All things holy; given his evil nature, Raphael can not enter sacred grounds; he also can not harm members of a religious sect or touch items related to a "good" religion, provided that the person(s) strongly believes in the power of the item/their god(s). Holy magic and blessed weapons also do great harm and has a high possibility of killing him. Also sects that are anti-vampire but are not necessarily "benevolent" garner close to the same reaction as holiness does.
•Items containing garlic can cause allergic-esque reactions, and being staked in the heart by stakes composed of ash, hawthorn, or oak can kill him.
•Decapitation, being burned alive, and drowning are fatal, and he can not physically cross water by himself without the aid of a boat or raft
•Invitation; in order to enter someone's home, he must be invited in first before he can freely come and go as he pleases.
•Arithmomania- inflicted via a bad run in with a west African vodun practitioner, Raphael compulsively counts dropped rice, seeds, small pebbles, and other such items that would be placed into a coffin to delay a bokor (sorcerer) from being able to resurrect a zombii.
•Lacks both a shadow and a reflection, and his palms are hairy
•Carries a box of soil from his homeland-- should this box be destroyed and its contents scattered, Raphael will loose all his vampiric strength and powers unless he can return to his point of origins to regain them overtime (aka, he’ll be away from Skuldhellir for a long time if this happens)
•Cool body temperature, a lack of a strong heartbeat, and two pin-point scars above the left jugular(kept hidden by high collars and cloaks)
•Lack of blood; if Raphael does not drink enough blood every few days, he will gradually grow older and older in appearance and his powers will weaken-- if he goes without blood for a month, he'll shrivel up into a dried, corpse-like husk and will essentially be dormant until blood can be poured upon his husk to revitalize him.
•Suffers from a case of "lycanphobia"; a strong fear of wolves and by extention werewolves; also werewolf bites act like a venomous snake bite, and enough of them in one sitting can kill-- they also won't heal entirely
•Coffin; this is where Raphael rests when the need arises; should it be found and "tainted" by holy items or objects he's "allergic to", he can not enter it without the items being removed by someone unaffected by those items, and should it be destroyed, he will not survive long without it.
•Dearly attached to his pet, Izanami (and Ezio less so)--Raphael emotionally does not take well to having his pet or property injured or killed, much like an overprotective (if perpetually assholish) father
•Cold-hearted asshole; while Raphael can act like a charming gentleman, the truth is... well... he's a jerk. He's cold-hearted, and he's just totally not a nice fellow-- and he's always been this way.

Raphael also has a slave and a pet:
Alt Name: Ezio and Izanami (Both shall be NPC'd under the alt Raphael Drakeson, but not necessarily at the same time)

A brief description of your character: Ezio is an Italian slave (around the age of 21), and Izanami is Raphael's pet albino Leopard Cat

Strengths:
---Natural:
EZIO
•Quick footed
•Physically healthy due to many years of manual labor
IZANAMI
•Agile, sharp feline senses, claws and fangs (natural weaponry)
•Small-- able to get into tight spaces

---Learned:
EZIO
•Fluent in Italian but has a very basic knowledge of French
•Basic arithmetic
•Farming and cooking
IZANAMI
•Hunting small game
•Attacking on command

---Supernatural:
EZIO
•None
IZANAMI
•None-- surprisingly, she really IS just a house pet

Weaknesses:
EZIO
•Mundane squishy human
•Illiterate and not too intelligent
•No weapons skills or combat abilities beyond trying to punch someone in the face
•Submissive, weak-willed, and lacking in confidence
IZANAMI
•Small (no bigger than a house cat) and thus is easy to injure badly
•Albino, sticks out like a sore thumb when it isn't snowing
•Can't swim
•Deaf in her left ear
•Easily burned by sunlight thanks to her albinism

_________________

An' tha's one o' th' best things 'bout family; even if ya make th' biggest mistake o' yer life...
they'll still 'old ya dear in their 'earts.
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Edward
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PostSubject: Re: Raphael Drakeson   Thu Jul 08, 2010 10:17 pm

ZORK.

STRENGTHS
1. Magic: 9
2. Charming: 1
3. Wealthy: 3
4. Linguist: 2
5. Learned: 1
6. Combat/minor knowledge of weaponry: 1
7. Supersenses: 2
8. Fogshifting: 3
9. Strength: 1
10. Vampire: 3
11. Dark magic resistance: 2
12. Mental link: 2
13. Regenerative abilities: 3
14. Night vision: 1
15. No need of air or food: 3
16. Has slave and pet: (these will be tallied separately.)

WEAKNESSES
1. Sunlight: 2
2. Holy: 4
3. Garlic: 3
4. Stakes: 0 (Anyone would die if stabbed with a stake.)
5. Decapitation, being burned: 0 (Your average person can die this way, too!)
6. Cannot cross water by himself: 2
7. Requirement of invitation: 2
8. Arithmomania: 3
9. No shadow or reflection: 1
10. Connection to his homeland's soil: 3
11. Cold body temperature, weak heartbeat, scars--clearly a vampire to those in the know: 2
12. Dependant on blood: 1 (Normal people need food! Raph's is just unconventional. P: )
13. Lycanphobia and weakness to werewolf bits: 3
14. Dependant on coffin: 3
15. Protective: 0
16. GIGANTIC BUTTHEAD: 1

Strengths Total: 37
Weaknesses Total: 30

You're two points off from balance--shouldn't be a big deal! You can cut his preps, knock off a minor strength, or add a minor weakness or two. C:

Let's check out his minions:

EZIO
STRENGTHS
1. Quick footed: 1
2. Healthy: 1
3. Langwayjez: 0
4. Basic math: 0
5. Farmings and cookings: 1

WEAKNESSES
1. Mundane squishy: 1
2. Illiterate and not too smart: 1
3. No weapon skills: 1
4. No confidence: 1

Strengths Total: 3
Weaknesses Total: 4

IZANAMI
STRENGTHS
1. Agile, kittysenses, natural wep0nz: 1
2. Small: 0
3. Hunting: 0
4. Attacking on command: 1

WEAKNESSES
1. Wee: 1
2. Albino: 1
3. Can't swim: 1
4. Deaf in one ear: 1
5. Easily burned: 1

Strengths Total: 2
Weaknesses Total: 5


STRENGTH UBERTOTAL FOR ALL CHARACTERS: 42
WEAKNESSES UBERTOTAL FOR ALL CHARACTERS: 39

All together that's a good score, but Raph himself needs some minor tweaking. I'll accept him immediately after he's been fixed since you've been waiting for this for so long already.

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Lauren
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PostSubject: Re: Raphael Drakeson   Thu Jul 08, 2010 10:24 pm

Thanks for finally looking at it, Ed!

Unfortunately, I can't think of any more weaknesses to add, but if I lowered the regeneration (say he's only able to heal smaller things, like small cuts and the occasional not-huge-gash or two) and got rid of his dark magic resistance, would that do the trick?

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An' tha's one o' th' best things 'bout family; even if ya make th' biggest mistake o' yer life...
they'll still 'old ya dear in their 'earts.
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Edward
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PostSubject: Re: Raphael Drakeson   Thu Jul 08, 2010 10:28 pm

It would! Subtracting those from my sheet would give us the numbers 34 for strengths and 30 for weaknesses.

Approved and acceptimacated! I'm sorry you had to wait so long. 8'D

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